We chat about the news, LEGO Saturn V progress, Stuart Fails to Save the Universe, and a bunch of home video game products that just didn’t make it.

Hosts: William Sikkens, Bill Snodgrass, and Gretchen Winkler

Transcript
Speaker:

Welcome to

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User Friendly 2.0 with host Bill Sikkens,

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Technology architect.

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And this is User Friendly 2.0.

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Welcome.

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Welcome to this week's show. Bill.

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Gretchen. Welcome, blue. Hello there.

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So we sort of got to go to the Oregon

Air Show.

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We're going to be talking about that

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a little bit in a news item

that's coming up this week.

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And our second segment

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this week is some programing

that you have been asking questions for.

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We're going to be covering

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video game consoles specifically some

that have failed and why over the years.

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So that's coming up in our second segment.

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So with no further ado,

let's jump into the news.

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What do we have this week?

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All right.

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Our graphic card rentals a thing.

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You know, this is a question

that's been coming in.

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And the thing of it is is

I don't know Bill.

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How much is a average graphic

a good gaming graphics card.

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Now it's still a couple grand, right?

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Yeah, easily.

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So the idea of running graphic cards

kind of makes sense.

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So if you're buying a computer,

the graphics card can cost

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more than the system itself.

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So what we're talking about here,

for anybody that's not into gaming

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or hasn't heard of this, is

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when you have a have a computer, modern

computer, one of the components that's in

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it is a separate processor

that does your video.

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And this has been done for a while.

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This is not new technology

or anything like it,

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the idea being that it's taking the load

of doing video off of the main processor

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and setting up in a way

that you can get a lot more out of it

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because it's its own thing.

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So the quality of this additional device,

this additional graphics processor,

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allows for the computer to do more

or less, depending on what it is.

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So if you have a machine

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that you're just using what most people do

or you're browsing the web,

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sending emails, writing word

processing documents, that kind of thing,

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you have a situation

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where you don't really need that expensive

of a graphic card to carry all that out.

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Most of the ones on the market

now will handle your windows,

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whether it's a PC or Mac,

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drawing out the screens, doing all that

kind of stuff in a fast, timely way.

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That's pretty normal.

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But gamers require additional hardware.

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And Bill,

you know a little bit more about that.

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Can you talk polygons and a little bit

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of what a game graphic card

does that differs from standard graphics?

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Well, it also does physics, so it does

math.

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It also does,

like you said, rendering for polygons,

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which by today's

standards are huge numbers.

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And to some degree

I understand that the new video cards

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also handle AI.

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Yeah, that's a that's an upcoming thing.

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That's that's been in there.

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And so what you're dealing with

is powerful computer

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hardware and powerful computer

hardware costs money.

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It's kind of what it comes down to.

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And Bill, you've touched upon AI.

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One of the other things is graphic cards

in of themselves are repurposed.

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And sometimes the train AI models,

and also for things like Bitcoin mining.

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So that's also been running prices

up to because of supply and demand.

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So when you're talking about something

that's two grand or more,

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the idea of renting,

that kind of makes sense.

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But then I'm thinking is, well,

if I rented a graphic card and paid,

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you know, for a

certain amount of time on it,

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you know, and got this thing, and

what happens if you don't send it back?

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You've got a huge thing.

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Well, that's not what this actually is.

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Companies are renting out

GPO compute time,

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not sending you the card in the mail,

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which means you're renting time

on a server somewhere to be able

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to use the graphic capability

on that machine in a timeshare.

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Yeah.

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How does that work?

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Wouldn't you have some lag time from.

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Yes. Yeah.

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Okay. You understand what I'm getting at?

Because you have.

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Yeah.

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No, that definitely is a claim

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because you'd be receiving

the video feed remotely and stuff.

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However, with higher speed

internet connections and things, that's

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becoming minimal.

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It's not gone

by any stretch of the imagination, but

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it's suitable enough that in certain

situations it's worth doing.

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So you connect the server

over the internet

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and you pay for access

by the second minute, or our,

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depending on what you're doing.

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Some of the companies that are doing this

or companies like run, podcast,

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AI, code, weave and others

that provide the service.

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And so you would go out

and basically pay for this time share.

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And again, what's really pushing

the price up of these things is AI,

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because it's taking the hardware

that would normally be used in this way

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and using it for another purpose

with companies that have

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sometimes unlimited budgets

so they buy up the stock.

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Not that the graphic cards would be cheap

anyway, but it just is a thing.

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And then the other place, Bill, you were

talking about some of the applications.

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We're also seeing this in things

like physics labs and those kind of areas

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where they have 3D rendering,

computational computing

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of that nature, putting together designs.

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Gretchen and area

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you worked with AutoCAD

that uses a lot of these hiring cards too.

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So you have a thing

where you supply and demand.

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So that's what's going on here.

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So you know the highest in graphic cards

by the way can run 20,000 plus.

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So it's not just yeah. And

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consumer oriented cards

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Those kind of numbers, those

go for about $0.69 an hour.

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So it gives you an idea of

what is going on with all of that

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and where this goes.

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So if you need a GPU for only 20 hours,

it makes sense to maybe do it this way.

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And it's not necessarily for gaming,

but it could be.

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So, you know, there's even an Airbnb

ish version of this.

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This is vast AI's model. And

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you, they make the machines available

so different

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operators can do it, and then customers

can rent out the capacity.

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So in other words, it'd be like

the three of us would put up a server

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with one of these monster cards

and pay for it.

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And then we would go through this company

where they would have customers

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that would rent time on our systems,

kind of like an Airbnb.

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Okay.

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Weird.

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Okay.

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Used booksellers are racking up

huge sales.

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Yeah. And, you know,

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I was looking at this too,

and it's kind of interesting.

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And it wasn't because I

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somehow knew about this,

but I've been going through

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and cleaning out some things

and put a box of used books up on eBay,

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which normally take a while to sell,

and it was gone within two hours,

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and it was just random books,

and I didn't even think about it.

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I was just like,

oh great, I don't need these anymore.

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And they sold

and they sold for a decent amount.

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It wasn't like it was $0.10

on the dollar or something.

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And then I got this article, Gretchen,

that I think you found. Yes.

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And being reported by Gizmodo.

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Mike Peril is the writer of this.

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And basically what's going on here

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is you have a situation

and I can only speak to this as a layman,

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not as like a legal thing,

but from my understanding of this,

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what's going on

here is companies that are training

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large language models or

AI models were using copyrighted material,

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and there's been some kind of a court

decision saying, well, you can't do that

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illegally

unless you have a right to do that.

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However, if you own the work,

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the fair use doctrine

allows you to use it for this purpose.

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So what's happening is used

books are being bought all over the world.

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They're slicing the spines off, scanning

the men, destroying the original copy

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because you can only have one copy legally

and then using that to train the model.

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So if somebody that's a bit of a book

lover, that makes me shudder a little bit,

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and it also makes me worried that

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what if these are historical

things that they've grabbed

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that are extremely rare

and they're destroying it?

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Yeah. And that's what's happening.

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Yeah.

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I've seen a few other things about this.

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It's it's quite bad.

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But what have you seen Bill,

that's beyond kind of the headline here

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basically that I believe

it was one of the bigger ones.

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I'm not going to say which one

because I can't remember completely,

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but it was in one of their rows about

what did they call it,

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destructive cultivation

or something like that.

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Yeah, yeah, I haven't heard that term,

but that makes sense.

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But it was basically that it was

they were destroying books

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to feed their machines

and it was disgusting.

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And there was an interview

on this carried by the BBC,

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this little outside of the initial article

we're talking on here,

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where there was a bookseller,

I believe, in London

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that was talking about this,

and he's saying, you know, he's trying to

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look at this from a standpoint that

if it's books these people are buying,

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that there's a lot of copies of them,

you know,

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like The Da Vinci Code or something

that's been mass produced.

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That's one thing, you know.

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Yeah, one copy of that.

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It's not going to be a big deal

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for even some of the rare books,

like, say, you have a textbook

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where only 100 were made

and 75 are in libraries.

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That's still not such a big deal.

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But some other things

where there have been destruction of very,

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very rare books

and that kind of a thing is a problem.

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And how do you can refuse to sell them,

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you know, in that case,

but then do you refuse to sell it?

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And if you're a bookstore, it's a problem.

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It's a problem.

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All right.

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This is a little happier.

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Guess what? NASA has a YouTube channel.

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I'm shocked.

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I'm absolutely I couldn't

I can't believe it.

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They have a YouTube channel.

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What's YouTube anyway?

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All right, stop being stupid.

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No, not 60,000 subscribers.

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They've got a little over

390 videos online.

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And the YouTube

channel has learned with NASA.

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And it's something kind of fun.

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We talk about NASA

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and some of their Stem projects

and other things that are going on.

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And it's cool

to actually think about this.

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And I think it's interesting

because obviously

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they would have a YouTube channel,

but it's not something that I would

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necessarily

have thought of right off the bat.

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No. Me neither.

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It makes sense.

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But you know, so

there's all kinds of stuff out there.

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Yeah. Check it out.

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YouTube learn with NASA

is the channel name, and it looks like

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they've got like little kid oriented stuff

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along with adult grown up,

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like a documentary type of of,

you know, films and stuff.

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So there's quite a variety. So.

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All right.

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Back on video cards.

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Nvidia to invest 1.5 billion

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in SB energy

under OpenAI data center deal.

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Yeah.

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So basically

that's kind of what the headline says.

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It's another investment

for more data centers.

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This has been somewhat controversial

as time goes by.

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In fact, a lot of pauses have been put

on data center development just because

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the electrical and water use

that's coming out of them.

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Not that a data center is a bad thing,

but what's happening

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is, is

the impact was not being considered.

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What was being considered

by a lot of places is the tax revenue

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that was going to come in

from building these places,

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and all of a sudden we've seen stuff

where power grids are failing,

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that kind of thing.

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But it makes sense in vedere like Bill,

like you were just saying

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as a maker of video cards, in fact,

the maker these days, pretty much

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of these chipsets, and of course

they're going to invest in something,

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they're selling their product.

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I mean, that just, you know,

follow the money. Right.

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So anyway, just another announcement

of what's going on here and.

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Yeah.

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All right.

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Errant drone delays, blue angels

demonstration

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at Oregon International air show.

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Yeah.

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So you and I had a chance to kind of

go see this this last week.

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Yeah.

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Evergreen Air and Space Museum,

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which is across the street

from the airport where this is held in

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Oregon, was holding a watch party

and were members of the museum.

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So it was a lot of fun to go

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there and check it out

and also be able to check out the museum

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and stuff at the same time.

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Great day, great family day.

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But yeah, the apparently

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somebody was flying a drone

in the path of the Blue Angels.

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White. And this is a bad thing. Yeah.

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If you, you're, you're supposed to go

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and have like a training class

in order to fly a drone.

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I did it. You had me do one. Yeah, yeah.

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And it's so,

so what you're supposed to do from

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what Gretchen was just talking about

here, is a standpoint

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that there are places

where you can just fly a drone

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without a license, that they do exist,

and you can look online.

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There's an app shows you

where all this stuff is.

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But generally speaking,

you go through this process

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to get a recreational drone license,

and it's a pretty straightforward thing.

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You take an online

class, answer questions,

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and if you pass the test,

you get the license.

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And that's what Gretchen's talking about.

I did mine recently too.

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And one of the things is, is that you are

not supposed to fly drones near airports.

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And in the case of McMinnville,

which is where the organs

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where the show is held,

the municipal airport,

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the no fly zone for drones

is a five mile radius.

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And these create safety problems

and is somebody myself

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that likes to fly in the air,

you know, in the jet suits and things.

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You have to be careful because

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if you hit one of these things in a plane

or even your jetpack or whatever,

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you're in a situation where it can cause

a lot of damage, it can kill you.

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And it's

because these people are being in,

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you know, indiscriminate,

not following the law.

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Yeah.

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And in this particular case,

the Blue Angels were doing demonstration

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flights at all three days of the show

Friday, Saturday, Sunday we saw them on.

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What was it, Gretchen? Sunday,

I think. Yeah.

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And when we were there and yeah,

they had to pause everything

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to get this individual and his drone

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out of the airspace from the airport

and be able to continue the air show.

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And by the way,

this isn't just a situation where it's

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causing inconvenience

or this type of a thing.

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The FAA, there's fines and all kinds

of other stuff for doing this.

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Your drone will be confiscated.

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You could be detained.

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Just don't do it in the app.

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You know, to be where it is.

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And if you want to fly around,

you know, jets

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and all kinds of other things in the air,

then get a jet pack and do it safely.

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You know,

they're also the test. It's free.

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Yeah. I didn't have to pay anything

to do the test.

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And the test teaches you

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what you need to know

as you're taking the test.

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Yeah.

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So it's a no brainer.

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You know, it's very easy.

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And then you understand.

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Hey, I'm supposed to, you know, be

very careful about where I fly this thing.

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Yeah.

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And and just a footnote on that,

because this has come up, is like Gretchen

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just said

it is to get a recreational drone license

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is something that doesn't cost any money

to register your drone afterwards.

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It's like five bucks

through the appropriate website.

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So if you go on and somebody's

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going to charge you to take this test

or the class or something like that,

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it's a scam. It is free.

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Now, if you're doing it

for commercial purposes,

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like you're going to photograph houses

for a realtor

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or wedding or something like that,

that's a completely different scenario.

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Yeah, recreational drone flying is free.

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Registering your drone,

I think in my case was $5.

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So it's just be careful.

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Rock raises 350

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million to fuel its

pivot from AI chips to neo cloud.

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So first question that came up about

this was

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are we talking grok or grok in the sense

of, yeah, that's what I was wondering.

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Rock. And no,

these are two entirely different things.

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Oh, so this isn't this isn't the weird

AI that that was on X. No.

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That's correct.

That's correct. Okay. Yeah.

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There are two different things.

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So what you're dealing with is one grok

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is a company and that's grok,

which is what we're talking about here.

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The grok from X is grok.

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Oh that's confusing or anything like that.

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Oh no not at all.

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But I thought maybe one of the,

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the grass had escaped from X

and decided to start its own business.

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Yeah.

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Yes and no.

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That's a that's a that's coming.

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That's a Skynet thing.

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And we'll talk about that later

when the A's allow us to do.

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I mean, that's not the case here.

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So so what is what is grok with a Q okay.

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Grok with a Q is a company okay.

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And they were doing some work

that Nvidia effectively absorbed.

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So they're reinventing themselves.

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And the investment firm

was called disruptive.

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That put this money up

350 million in new funding puts

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a market valuation of grok at about

3.5 billion.

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That's a lot of money. And

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the one thing

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about it is is a year ago

that company was valued at $6.9 billion.

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So you can see where

something like this decreases things.

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So a lot of money, but it's almost half.

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And so originally

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grok developed what it called an LP

or language processing unit.

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And it was specifically designed

to run AI.

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Quickly, you know, the interface.

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And it was being used as a teaching model,

training model and that kind of a thing.

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And then Nvidia came in

and kind of stole their lunch

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a little bit on that. So.

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So what's a neo cloud a neo cloud.

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Yeah. What's that.

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Well, okay.

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According to their press release,

instead of primarily making the AI

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chips, we'll provide the infrastructure

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that lets companies use AI computing

that's in the cloud.

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Oh, okay.

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Think about renting graphic cards.

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Now we're running AI space.

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Okay okay okay. So

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yeah.

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So they're building data centers

filled with AI accelerators

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and rent that computing capacity.

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The companies that don't want to spend

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the buildings on building their own

AI infrastructure.

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So that's what that is.

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They're operating 13 data centers across

North America, Europe and the Middle East,

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as well as Asia.

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And it says it serves more than 6 million

developers,

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enterprises with AI native companies.

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So there you are.

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All right.

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Investigators say unprecedented

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number of Apple users

received Spyware Alert.

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Now this is being reported by TechCrunch.

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And yeah,

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the Apple users are just getting bombarded

with spyware alerts.

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And that's something

I haven't experienced personally,

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because I do not have Apple products

that would be under

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this kind of a thing, but

they're having some problems with that.

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And is hacking continues to get worse.

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Over the weekend, Apple

sent out a new wave of notifications,

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and this went to customers

in 110 different countries

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and said that they had been targeted

with powerful spyware. So

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Apple sends these kind of

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alerts in batches to customers

they believe has been targeted.

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And this thing called mercenary spyware,

at least that's what they're dubbing.

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It is something where governments

are involved

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in the creation of the spyware

that's targeting their customers.

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And in the last few years,

not to this last event, but overall,

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Apple says it has learned people

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in more than 150 countries,

but 110 countries in this last batch.

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And that being the case, it's

something where I think

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definitely raising the

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you know, I don't know,

people need to be aware

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that this kind of thing is happening.

I can understand why they're doing.

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And it would be a tough decision to make

because it has the idea of, well,

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your equipment's not secure.

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I mean, that's certainly

would be coming up with a notification

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like this, but educating everybody

as much as they can.

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On the idea of these things existing

and also giving

409

:

a rundown of how to protect yourselves

does make a lot of sense.

410

:

So I do give kudos to Apple on

at least doing it and making it

411

:

something to where they're trying

to help people deal with this.

412

:

You know, one of the places

that's been targeted with This is Ukraine.

413

:

Not a shock that

that would be happening. And

414

:

they use a lot of Apple devices there.

415

:

But it's not just limited to that.

416

:

It's limited to

417

:

or not limited much at all

to a lot of different parts of the world.

418

:

So yeah, if you get one of these alerts

look at it and you can go online.

419

:

There's a lot of places

to go to get common sense steps

420

:

to help secure yourself.

421

:

But a lot of this is still being targeted

in the way it has for many years,

422

:

and that you get an email

or a text message or something

423

:

where they want you to respond, or click

a link or something of that nature go.

424

:

And when you do, go to the website

or download the link or whatever

425

:

the case may be, it installs

malicious software on your phone.

426

:

So if you get an unknown link in an email,

certainly

427

:

in a text message, don't open it.

428

:

And if you're worried about it, it's

claiming to be some company

429

:

like your bank or whatever

and your accounts been compromised.

430

:

Don't do anything that's in the email.

431

:

Call your bank with a known good phone

number that's like on your credit card

432

:

or on the bank's website, but not one

that's linked from within that email.

433

:

And then check it out there,

434

:

and you'll probably find

that there's nothing wrong at all.

435

:

So all right, well,

436

:

we've got a few things to talk about here,

and I think it's going to be kind of

437

:

interesting to see where you've gotten to

if your Lego project.

438

:

Gretchen.

439

:

We might be doing that at the beginning

of the next segment because beforehand.

440

:

I want to talk about Stuart Fails

to Save the universe,

441

:

which you finally got me to watch.

And I have to say, I really enjoyed.

442

:

Tell me.

443

:

Tell us a little bit about this.

444

:

Okay. Well, apparently

445

:

the characters from The Big Bang Theory

446

:

how are Leonard?

447

:

And of course, Sheldon creates

some kind of crazy device,

448

:

and it appears that Stuart

may have bumped it or did something

449

:

and created an apocalyptic reality. Yes.

450

:

And he's he's assisted by, like, Burt,

451

:

his girlfriend.

452

:

I can't remember

Stuart's girlfriend's name,

453

:

but she's helping.

454

:

And the guy with a lisp.

455

:

Kripke and Kripke's helping,

which everybody's.

456

:

Yeah, he's kind of a pain in the butt,

but that's his character, you know?

457

:

Yeah.

458

:

And so we have an unlikely group of people

459

:

put together trying to set things right,

460

:

and we get a chance to see

461

:

what kind of weirdness

that the writers have come up with.

462

:

And you also need to pay attention

that every time

463

:

we see the beginning of the show,

the intro, it's different.

464

:

Yeah. The opening,

the opening is different.

465

:

For those that remember the series,

think sort of a version of sliders.

466

:

It's kind of like a play on that,

and it was a lot of fun to see what they

467

:

what they are coming up

with, and I'm looking forward

468

:

to see what they come up with

in the future.

469

:

And by the way, it's

called a quantum entanglement machine.

470

:

Pretty much the issue for any,

you know, physicist that's out there,

471

:

or at least theoretical.

472

:

Maybe not.

473

:

I'm glad you can't get these on Amazon,

but yeah, check it out.

474

:

We love the episode.

475

:

Oh yeah. Go ahead, go ahead.

476

:

I was just going to say

477

:

I really love the episode

with Will Wheaton and Burt battling.

478

:

Yeah, that was that was fun.

479

:

Check it out. This is user friendly 2.0.

480

:

We'll be back after the break.

481

:

He's from the future.

482

:

He's got a really big computer

483

:

and uses it uses it every day.

484

:

And he uses it uses it in every way.

485

:

What do you use for.

486

:

You know I'm not sure

because it uses here.

487

:

Welcome back. This is user friendly 2.0.

488

:

Check out our website.

489

:

User friendly dot show is your one

stop for everything user friendly.

490

:

Send us your questions.

491

:

Send us

your comments. We'd love to hear from you.

492

:

And in fact,

493

:

that is where we got the idea

for what we're going to be talking about.

494

:

Here was your questions, and there were

lots of them that came in on this.

495

:

So talking a little bit

about historic tech

496

:

this week, we're going to be going over

video game consoles and specifically

497

:

some of the ones that didn't quite

make it for a variety of reasons.

498

:

And we're going to go through these

and see what ended up happening

499

:

or didn't happen.

500

:

And the list, the order that this was

put into is somewhat random.

501

:

So it may be that our number one on

the list

502

:

would not be what you would be considered

to be number one on the list.

503

:

But afterwards,

let's meet in the comments.

504

:

Go to User Friendly show

and give us your feedback on this.

505

:

Let us know what you think.

506

:

So the number one on our list

the Atari Jaguar came out in:

507

:

First 64 bit gaming system.

508

:

This was something that was interesting

when it came out game that came out on

509

:Tempest:

that I actually really like.

510

:

So it had its place,

but it had some other weird things to.

511

:

One of them is,

512

:

is that Atari never seemed to get too good

at designing controllers.

513

:

And if you look back at some of their

older systems, like the Atari:

514

:

which has what is considered to be

515

:

the worst controller

ever made on a video game system,

516

:

you can see where this comes from.

517

:

The Jaguar controller

seemed to take that idea,

518

:

and while it was an analog stick

and did work a little bit better,

519

:

it had telephone

keypad on it, which I'm not one.

520

:

Yeah.

521

:

Interestingly enough, at the time

there was no standard on

522

:

what a game console controller

was really supposed to be.

523

:

So there is that at other systems

also had stuff like this,

524

:

but it was a situation

525

:

where they came out with this,

and you looked at it in the store

526

:

and gave you the idea of a telephone,

and that was a marketing problem for them.

527

:

And then on top of that, the game library

was relatively small compared to others,

528

:

as well as the resources

that Atari had at the time,

529

:

because they were having all kinds

of financial problems

530

:

with the company and competing

against Nintendo, Sega and later Sony,

531

:

they just didn't have the budget to do it,

532

:

and those other systems

made them feel obsolete.

533

:

And this is a system I'd love to get

someday just in my retro collection,

534

:

but they are somewhat expensive

to find a working example of it.

535

:

So if you happen

to have one in the garage,

536

:

they really aren't worth anything.

537

:

Go ahead and send them to our address

on the website and I'll let you know.

538

:

All right.

539

:Our next one, also from:

540

:

was the 3D Interactive Multiplayer.

541

:

So 3D technologies

licensed this to companies

542

:

such as Panasonic Gold Star,

and instead of making a system

543

:

themselves,

debuted it in the USA at roughly $700,

544

:which in:

was a lot for a game console.

545

:

Oh yeah. Yeah.

546

:You know, in:

547

:

the Jaguar, the Jaguar I'd heard of.

548

:

And I remember the weird telephone thing.

549

:

This one.

550

:

No clue.

551

:

Don't even call it.

552

:

It's one that didn't last very long

I know.

553

:

And again the price made it out of range

for most people.

554

:

And again, what they were doing here

is they had this technology

555

:

that was a video game console, and third

party manufacturers were making this.

556

:

And the reason why it was so expensive

is even to this day, most of the money,

557

:

the way they monetize

these things is through the software.

558

:

So you buy a game console or a computer

or whatever

559

:

the case may be, at a reduced price,

sometimes even cost, making it lower.

560

:

But then you pay a premium

for the games that run on it.

561

:

And that was not the case here since

it was third party hardware manufacturers.

562

:

They couldn't do it that way,

so they actually had to sell it

563

:

and make a markup.

564

:

The system itself was pretty decent,

but not a lot of exclusive games,

565

:

which is something that drives, you know,

console sales and that type of a thing.

566

:

And the PlayStation arrived

and it was cheaper

567

:

and had more of a library

almost out the gate than this did.

568

:

And kind of the rest is history

from that standpoint.

569

:

So games such as Road

Rash, the need for Speed and Star Control

570

:

two were good on this system and again,

it was pretty impressive.

571

:

Our next one is the Sega 32

came out a year later in 94.

572

:

This is one that I'd like to get as an add

on for my Sega Genesis,

573

:

or actually my Sega mega drive.

I am in North America.

574

:

I have a working mega drive.

575

:

It's a little unusual,

576

:

and it took a little bit of engineering

to get it to work, but it's there.

577

:

Please note he's bragging.

578

:

Yes, because it was it was a challenge.

579

:

Believe me, we had to change the frequency

that it was putting out at.

580

:

So in set a palette was in TSC defeat

the region lock.

581

:

Which of course I did

582

:

not do because that would be bad

and get the thing to just work in general.

583

:

But it's cool.

584

:

And anybody else would have spent

the 80 bucks on eBay to buy a Genesis

585

:

if they had wanted one and plug it in

and made it work.

586

:

This cost almost $1,000 to do,

but hey, it says Mega Drive.

587

:

Now that being said, this

was the Sega Genesis or Sega mega drive.

588

:

Just a footnote on that.

589

:

They were called Mega

590

:

Drive in Europe, Genesis in North America,

but it is the same system.

591

:

And Genesis was a very popular system

by Sega.

592

:

16 bit.

593

:

I had one when I was growing up,

so this was a system that was out there

594

:

very much a competitor to Nintendo and

some of the other things out at the time,

595

:

and they wanted to upgrade.

596

:

And this is where Sega started

to get themselves into trouble.

597

:

And they created this thing called

the Tower of Power, which is basically

598

:

all these add ons for the Genesis

or Mega Drive, including the Sega

599

:

CD, the 32 bit upgrade

that we're talking about here.

600

:

Or you waited and bought a Sega Saturn.

601

:

And this was one of the problems

because you could buy all this stuff,

602

:

or they're coming out with a system

that does it all called the Saturn,

603

:

which is going to be out next.

604

:

So a lot of people waited,

and we've seen this happen in the past

605

:

where a company

will announce their product

606

:

while the current one

is still making money,

607

:

and then the current one stops selling

because everybody's

608

:

like, well, we're just going to wait

and upgrade later.

609

:

And that's kind of what you had here.

610

:

So I want to put one of these things

together.

611

:

The Sega CD modules do command a premium,

so I'm trying to find one

612

:

that's within budget.

613

:

And then I wonder if the North American

Sega CD will work with a mega drive.

614

:

I'll let you know when I know.

615

:

But yeah.

616

:

So this it was short lived.

617

:

These components weren't

618

:

made for a long time

because of the Sega Saturn,

619

:

which just happens to be

the next one on the list,

620

:

which came out about two years later,

successor to the Genesis.

621

:

And they launched it early,

which is a little bit unusual,

622

:

but because usually these things

come out late.

623

:

But the problem that this created

is, again, software libraries,

624

:

it comes down to ecosystem.

And the programmers

625

:

didn't have their stuff ready

when the console launched.

626

:

So that was probably number one.

627

:

Problem number two was Sega

seemed to at that point

628

:

have lost the ability to do business

in any kind of a meaningful way,

629

:

because there were

a lot of other problems, too,

630

:

that happened at the time.

631

:in:

when it was announced

632

:

the retail price was going to be 3.99,

and Sony came out

633

:

and released their system at $100 less,

which was also a problem.

634

:

And PlayStation

kind of took their lunch after that.

635

:

Nintendo remained powerful,

but I don't know.

636

:

And, you know,

there's a note on this article here

637

:

that the Saturn wasn't a failure

everywhere.

638

:

Can did better in Japan,

you know, had a better

639

:

library there and was good for two games

in arcade conversions.

640

:

And it wasn't a bad console.

641

:

The controllers were a little weird.

642

:

They had these plug in screen things

in the console controller

643

:

a little bit better than the Wii U did it

later, and I like the hardware,

644

:

but again, in North America

it just wasn't that, well, you know, done.

645

:

Now I'm I'm seeing a pattern here.

646

:

This is all

647

:

it's like all these failures are happening

within a short period of time.

648

:

It was there like the big video game

failure era or something like that.

649

:

Well, okay, the video game crash was 84

and that took out like the legal vision

650

:

and in television and yeah, but these

are all happening in early 90s, early 90s.

651

:

And in that time period

you had something else going on.

652

:

You had the Nintendo

and the Super Nintendo at that point.

653

:

Right.

654

:

And you had a situation

where Nintendo wanted to come out

655

:

with a product

called the Nintendo PlayStation.

656

:

Now, if you think about that a little bit,

say, has the PlayStation, right?

657

:

And what happened was this

Nintendo had an agreement with Sony

658

:

that they were going to manufacture

the CD component, and Nintendo

659

:

was going to make a cartridge component,

and there are prototypes,

660

:

and if you have one, you can retire

kind of thing, because these are really

661

:

a lot of money to buy.

662

:

But there are a few prototypes out

in the wild of these combined systems.

663

:

And then Nintendo went behind the scenes

664

:

with, I believe, Philips

to also get them to make CD drives.

665

:

So it's kind of

they went around the contract with Sony.

666

:

It upsets Sony, obviously.

667

:

So Sony said, well, the heck with you.

668

:

We're just going to produce our own system

669

:

and we're going to call it a PlayStation,

and we'll look at where we are today.

670

:

Obviously, that didn't go over too

well for Nintendo.

671

:

In fact, it took him out

as the market leader because Sony came out

672

:

with this product, you know, half on

superior capability but half on spite.

673

:

It costs less.

674

:

And it really did not only compete

with Nintendo, but it knocked

675

:

Atari and Sega out of the marketplace

completely eventually.

676

:

That's what was happening in that era.

677

:

Something to remember, too, is

the Super Nintendo was a 32 bit system.

678

:

The PlayStation was a 32 bit system.

679

:

Right

680

:

now, of course, we talk about the Jaguar

being a 64 bit, but at the time, people

681

:

didn't really understand that difference

between bits and consoles. So

682

:

Sega and stuff was still running on 16.

683

:

They boosted it to a 32 bit with the CD

and the

684

:

and Saturn.

685

:

But people didn't really understand

that problem.

686

:

And where Nintendo was stuck with

cartridges.

687

:

Sony went with CDs

and massively was able to increase

688

:

their ability to produce massive games.

689

:

Yeah, yeah, huge games.

690

:

And Nintendo has done

some weird things like that along the way,

691

:

because even the Nintendo 64

still held on the cartridges.

692

:

And it's interesting

because that particular system in Japan

693

:

had a floppy drive attachment

that was never released here.

694

:

But you're thinking of another thing

that's happening

695

:

in these periods

that you want to be able to save games

696

:

and do other things and update

and whatnot, right?

697

:

So all of that kind of thing

requires storage on the local system.

698

:

So again, like Bill,

what you're talking about is number one,

699

:

people even understanding what

the bit thing was an Atari Jaguar 64 bit.

700

:

Well, the other problem

they had is a lot of their game library

701

:

that did exist

were simply ports of their 16 bit games,

702

:

so it didn't use the capacity

of the hardware.

703

:

Yeah. You know, so that was the thing.

704

:

So yeah, the general population of people

buying these things are going well.

705

:

What's the difference.

Doesn't look different.

706

:

Yeah.

The capability of a Jaguar is amazing.

707

:

And some of the homebrew that's coming out

on that parallel, some of the, you know,

708

:

Triple-A games you see on the PC today

because it had that capability.

709

:

It's just Atari never marketed it. Right.

710

:

And I think in some cases

711

:

you saw the same thing with Sega and

dealing with some of this kind of stuff.

712

:

And you look at today

the average computer is 64

713

:bit:

because it's all kinds of other things.

714

:

It's not just

715

:

the bit capacity of a processor

that determine what you can and cannot do.

716

:

There's all kinds of things

that work around that,

717

:

where you can have a 16 bit console

that's superior to a 32

718

:

bit console because of the engineering

and other stuff like that.

719

:

But yeah,

720

:

Bill, exactly like what you're saying

there is you're talking about something

721

:

where it wasn't marketed properly,

people didn't know the difference.

722

:

And frankly, the product you got on a

PlayStation was better than

723

:

some of these other things that had maybe

better capacity at a raw level.

724

:

And I'm not going to say

725

:

that the first PlayStations

didn't have some serious problems.

726

:

They were had performance.

727

:

They were very slow to load,

they were underpowered.

728

:

But by the time PlayStation

one phased out,

729

:

they were a superior console to anything

else.

730

:

Yeah. And it's just optical

media is slower.

731

:

It doesn't matter what you're dealing with

732

:even in:

if you look at something like a switch

733

:

that takes a form of a cartridge, it's

basically kind of an SD card,

734

:

but it's still a physical,

solid state thing versus any system

735

:

that uses either physical media

or where you have to download.

736

:

There is a huge difference.

737

:

I mean,

it is definitely still notable to today.

738

:

I know I picked up a PlayStation

two system at a garage sale recently,

739

:

and I kind of like it

because it's got some of the arcade games

740

:

that I like on it, like Paper Boy

and some of those that are done

741

:

where you actually do have the true arcade

version on the local machine,

742

:

that thing runs off DVDs, but even loading

a disc up in it is 10 to 15 seconds.

743

:

And, you know,

so you definitely see it from there.

744

:

And the PlayStation two didn't

have things like a hard drive or anything.

745

:

Yet you have these little storage

module things that go in it

746

:

for saving your games,

but it's not like now we're after you do

747

:

the initial install,

748

:

it is installed to a local storage drive

and then it runs faster because of that.

749

:

But it's still slower than cartridge.

750

:

Yeah.

751

:

So all right,

next on the list is one that we just got.

752

:

And we're going to review here

later in the year.

753

:

And that is the Nintendo Virtual Boy.

754

:

Oh boy.

755

:

It's been joked that this should have come

with a bottle

756

:

of Etcetera and Migraine trying it out.

757

:

I kind of agree with that assessment Bill.

758

:

You know what.

759

:

Tell us a little bit about what this was.

760

:

Well, it was an attempt at virtualized

761

:

3D effects using a red and black screen

762

:

inside of a headset

that weighed about a ton. And.

763

:

As you as it said, you had the stationary

and you had to basically

764

:

put it on a tripod and stick your face

into it, play it with this controller.

765

:

That was a little bit

more complicated than the 64, I believe.

766

:

Yeah, and had a small library.

767

:

But the problem was,

768

:

is that the vector graphics

and all of that that was inside of it

769

:

hurt your eyes so much that it was cause

headaches after about 20 minutes.

770

:

Yeah, yeah.

771

:

You're lucky if you got to 20 minutes

772

:

and looking at this, remember

hearing about this stuff?

773

:

Yeah. Just when you think of today.

774

:

Okay, so you do a VR headset

like the Oculus or a system like that.

775

:

There's a couple of them out there,

776

:

and it's this lightweight thing

that you strapped your head

777

:

and you can wear it,

and it's pretty easy to use.

778

:

Well this thing was so heavy

779

:

that you couldn't strap it to your head,

so it's on a stand.

780

:

So you're sitting at a table or something.

781

:

And for some reason the stands

not adjustable a little bit,

782

:

but not like in a way

that would be meaningful.

783

:

So you're having a hunch down or

784

:

put it on books or something

to get it at a height.

785

:

And then like you said, Bill,

786

:

you lean into it

and you've got the controller and yeah,

787

:

it's black and red,

788

:

and there are certain people

on this planet that will know who they are

789

:

that may have worked with red grid things

in the military.

790

:

It's very similar to that, except the red

grid military one was easier to use.

791

:

It's pretty intense, and it's too bad

because the concepts kind of cool.

792

:

But the implementation of this

is definitely if you sell your hardware

793

:

and it creates headaches, that

might not be the best marketing technique.

794

:

Yeah, well, red is such a weird color

to use because of how often

795

:

you have red color blindness. Yeah,

796

:

yeah, it's a weird color to use anyway.

797

:

It's very hard as far as things go. Go.

798

:

We're not going to dive

into the psychology here of it,

799

:

but there is psychology

on the call of red versus other things.

800

:

If they'd gone monochrome with blue

or green or white monochrome,

801

:

which might have made more sense,

you know, it gave it a more Tron

802

:

look by using black and white and gray.

803

:

That probably would have worked better.

804

:

There were a few red monochrome monitors

805

:

out over the years,

and there were the amber ones too.

806

:

The amber was okay. Red.

807

:

There was a reason why not a lot of

those were made.

808

:

Oh, there was green too.

809

:

Yeah, green.

810

:

Green were popular.

811

:

Green was the most popular, I think. Yeah.

812

:

Anyway. All right, next one on the list.

813

:

And this was one that I really didn't know

that much about.

814

:

Is Apple actually ventured into video game

815

:consoles for a little while,:

with a thing called the Pippin.

816

:

And again, it's Apple, so it has to cost

817

:

more $599 and $1,996.

818

:

So is is this Bandai the reference

to the people who make the toys?

819

:

Bandai was the company.

820

:

Yes, Bandai is a toy company.

So they were involved.

821

:

Yeah, okay.

822

:

That kind of stuff.

823

:

It competed against PlayStation,

then 10 to 64 in the Sega Saturn.

824

:

There were a few good games on it,

825

:

but again, people weren't

sure what it was supposed to be.

826

:

Computer console, internet appliance,

multimedia machine.

827

:

And it came from Apple,

which knew how to market computers,

828

:

although remember Apple

and that period was almost bankrupt,

829

:

so they were having some problems

with their company too.

830

:

You don't think of it now.

831

:

Apple today is very different

from the Apple in those days. And

832

:

sales were low

833

:

on the retro market, very collectible

these days.

834

:

This will command

835

:

more than it originally sold

for in a lot of cases for a good one.

836

:

But yeah, your Apple video game console,

837

:

I can only imagine.

838

:

Yeah, yeah.

839

:

And Bandai made beautiful, beautiful toys.

840

:

I have some Bandai toys

and yeah, those are those are cool.

841

:

I was surprised to see their name

linked to a video,

842

:

I guess a lot of things,

and they're a good company in my opinion.

843

:

I mean, you know,

they're they're out there, but they're not

844

:

definitely with this whole situation,

there's a big story that goes on this

845

:

that could be

an entire episode on its own.

846

:

And if you're interested

847

:

in deep diving on more of this,

let us know on user Friendly show,

848

:

because I'd be happy to do it, depending

on what everybody would like to hear.

849

:

The next step on our list

is the Atari Lynx:

850

:

So we're going back a few years,

and this one I think is a bummer.

851

:

I have one of these. I had it in the time.

852

:

I really like it.

853

:

It competed with a Game Boy.

854

:

It was more expensive,

855

:

you know, and they complain about things

like the battery life and stuff,

856

:

but it was a definite improvement

over what the capability of it was.

857

:

The screen at a bare minimum.

858

:

One of the things that Atari didn't have

that Nintendo did at

859

:

that time was franchises like Super Mario

Brothers, Legend of Zelda, and so on.

860

:

Tetris was another one

they had licensed, interestingly enough,

861

:

because Atari had had the license

for Tetris in the arcade, but

862

:

failed to get the license to do it on home

video game consoles.

863

:

Nintendo picked that up.

864

:

So very popular game at the time.

865

:

And if you're going to sell your video

game system, especially if it's one

866

:

that costs more money,

you have to have games

867

:

that people want to buy it

for that are exclusive.

868

:

That ecosystem is very important,

which didn't have the case here.

869

:

But one of the biggest things

I like about the Lynx over the Game Boy

870

:

was the Lynx was backlit and it was color.

871

:

Oh yeah,

color during that time was a big deal.

872

:

Yeah.

873

:

And when backlight was a big deal,

I don't know why they didn't do that.

874

:

I remember you had to have these special

things that would light up the screen.

875

:

Of course I wouldn't know.

876

:

I didn't have a Game Boy, but

877

:

friends of mine did. Did you?

878

:

Do you remember what?

879

:

You had to have a battery?

880

:

Yeah.

881

:

Well, you had to have it in light

882

:

because otherwise it was just

it was one of those,

883

:

like, calculator screens

where it was just black

884

:

on that metallic

885

:

brass color. Yes.

886

:

But you couldn't see,

like you're driving in a car.

887

:

And if the light's not right,

you can't see the screen.

888

:

And certainly if you're trying to play it

in the dark, you can't see the screen.

889

:

Right? So yeah.

890

:

Yeah, I remember Jeremy had like a,

like a portable

891

:

like it was almost like a little headlamp

that would shine down on on his games.

892

:

He had all these weird little things

and he had a little bag

893

:

with all the games in it

and the Game Boy player

894

:

and all these little things

that went with it.

895

:

It was kind of cool.

896

:

That would have been fun.

897

:

But yeah, at the time it just didn't.

898

:

I don't know.

899

:

And that was one of the reasons

I didn't have a Game

900

:

Boy was because it was so hard

to see the screen.

901

:

And, you know, again,

it probably would have been fun to have.

902

:

And for those that did, I think, enjoy it,

let me know, because maybe I'll try

903

:

to find a retro version of one of these

if I can find one that works.

904

:

Part of the problem is

905

:

these were handheld systems,

which means they were dropped and stuff.

906

:

So finding a working model of them

I think could be somewhat challenging.

907

:

I don't know how to check it out.

908

:

So now another one that I have in

my library is Neo-Geo is:

909

:

We're back to that era.

910

:

Gretchen,

you're talking about where it seemed like

911

:

there were a lot of failures

and oh, no, it was.

912

:

Yeah. 94 yeah. So

913

:

I how do I explain this?

914

:

It was incredibly expensive game console.

915

:

Yeah. There's no other way to put it.

916

:

I mean, you'd get into this $1,000 plus

and the games themselves were no cheaper.

917

:

It used a cartridge.

918

:

So Neo-Geo made and continues

to make arcade stuff.

919

:

And one of the things

about the Nintendo arcade

920

:

or the Neo Geo arcade cabinet is it was

basically a cartridge based video system.

921

:

So when your game in the arcade got old,

you could simply switch the cartridge.

922

:

They'd send out a kit

923

:

that was a cartridge,

a new banner for it, Marquis

924

:

and Side Art, and it would set it up

and then you'd use the same machine again.

925

:

So what the Geo wanted to do

was bring home this experience

926

:

where you could play the arcade versions

of their stuff on a home game console,

927

:

but in order to do that,

you needed incredibly powerful hardware.

928

:

And this was like the rich person's

game system.

929

:

And at the time, it was

930

:

a luxury.

931

:

And it was interesting to see

because where they made some of these two,

932

:

you could see that

they were targeting that market.

933

:

Like there's a special Neo-Geo

that was meant to go in the car.

934

:

So it was designed to be installed

in your vehicle in:

935

:Well, in:

and all the rest of that in your car.

936

:

So this was something that was kind of

very unique, you know, and, well,

937

:

what person would need to have

a video game in their car?

938

:

Rich people 20, 26.

939

:

That's actually standard.

940

:

What was that? Bill? I didn't hear you.

941

:

Rich people.

942

:

Rich people. Yes, yes.

943

:

You know, I yeah.

944

:

I mean really

945

:

I mean, you're supposed to be driving

and paying attention to driving.

946

:

So was it supposed to be

in the back of the car for the kids?

947

:

Was in the back of the car?

948

:

I do not believe even in those period,

949

:

it was safe to play video games

while you drove your car.

950

:

Although I'm

sure some people tried, so you know.

951

:

But because yeah, safety is definitely

one of those things you don't have to ask.

952

:

Travelers will be back on this fall

for when we start doing the safety

953

:

awareness, and always

a very good interview we get every year.

954

:

I'm going to have to ask them

about video games in the cars.

955

:

I'm sure that they've had some stories

956

:

on their end with that,

but yeah, it definitely was a system.

957

:

And then it also used CDs,

958

:

which brought the price down

a little bit from

959

:

if they had actually used cartridges.

960

:

But then you also had the loading time

problem like we were talking about

961

:

earlier.

962

:

So anyway,

so that gets us through some of the lists.

963

:

We might do a part two follow up on this

depending on if you want us to or not.

964

:

So let us know what user friendly

dot show.

965

:

And before we end for the day,

I would like Gretchen to kind of let's

966

:

do something a little bit different

because we've had some questions about it.

967

:

How are things going with your Saturn V

Lego project?

968

:

Oh gosh, it's really weird.

969

:

I'm really questioning the instructions

because it'll look like it's

970

:

telling me to do one thing

and I go ahead and do it,

971

:

and then later on it's like, no,

no, you know, the pictures are different.

972

:

So I've been I, I'm

now building it with the expectation

973

:

I'm going to have to rip it apart again

to make it go correctly.

974

:

It's, it's it's been frustrating

but I am making progress.

975

:

I'm on

I think bag seven now on my Saturn five.

976

:

So I am making progress.

977

:

And I'm hoping that what I've built isn't

going to have to be ripped apart again.

978

:

When you finish it,

979

:

we'll have to put a picture

up on our website because there's a lot of

980

:

encouragement from our listeners.

981

:

Good.

982

:

And and a lot of people.

983

:

And it looks really cool.

984

:

Yeah.

985

:

Well, when it's done, by the way,

you're not the only person

986

:

that's had some difficulties

putting this one together either.

987

:

So that's the other thing we've got.

988

:

So yeah, keep us up to date on that.

989

:

And until next week this is User Friendly

2.0, keeping you safe on the cutting edge.

990

:

User Friendly 2.0.

991

:Copyright:

992

:

By User Friendly Media Group, Incorporated.

993

:

All rights reserved.

994

:

The content is the opinion

of the show's participants and does

995

:

not necessarily reflect this station

or platform.

996

:

Requests for material use, interviews,

disclosures,

997

:

and other correspondence may be viewed

998

:

and submitted at UserFriendly.Show